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Responsibilities
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Programming
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UI
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Gameplay
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Boss 1 and 2​
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Sound Design
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Gameplay balance adjustments
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Music and Sound Design
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Folders ​
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Boss fights
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Overworld, level, and boss themes
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Game Design ​
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Planning, concepting, documenting​
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Folders​
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Bosses 1 2 and 5
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Abilities
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Sorting mechanic the game is based around.
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Boss #2
Prototype Obstacles
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Concepting and designing Boss during Covid. (No Playtesters)
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Prototypes designed had to be easily transferred when art team completes assets
Programming
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Spawn script for obstacles
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round based boss manager
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Fail state Script
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Difficulty difference
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sound effect system
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Bug Fixes
Check them out​ --->
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