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Responsibilities

  • Programming

    • UI

    • Gameplay 

      • Boss 1 and 2​

    • Sound Design

    • Gameplay balance adjustments  

  • Music and Sound Design

    • Folders ​

    • Boss fights

    • Overworld, level, and boss  themes

  • Game Design ​

    • Planning, concepting, documenting​

      • Folders​

      • Bosses 1 2 and 5

      • Abilities 

      • Sorting mechanic the game is based around. 

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Boss #2

Prototype Obstacles 

 

  • Concepting  and designing Boss during Covid. (No Playtesters)

  • Prototypes designed had to be easily transferred when art team completes assets

Programming

  • Spawn script for obstacles 

  • round based boss manager

  • Fail state Script

  • Difficulty difference 

  • sound effect system

  • Bug Fixes

Check them out​ --->

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