The following are demonstrations of my data cleaning, retargeting, stage capture/technician duties, and what my some of my projects look like in the game engine itself. I love learning new things about motion capture and have been incredibly passionate about improving my skills and becoming a professional.
Mocap Reel 2021
I was in charge of a motion capture session for a senior project at Drexel University. These videos are the live footage of the animations used in game.
Responsibilities: Placing markers on the actor, system setup and calibration, recording and file management, data cleanup, retargeting in motion builder, placing into game engine.
We used a very "College" budget way to capture all the fingers.