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The following are demonstrations of my data cleaning, retargeting, stage capture/technician duties, and what my some of my projects look like in the game engine itself. I love learning new things about motion capture and have been incredibly passionate about improving my skills and becoming a professional.
Mocap Reel 2022
I was in charge of a motion capture session for a senior project at Drexel University. These videos are the live footage of the animations used in game.
Responsibilities: Placing markers on the actor, system setup and calibration, recording and file management, data cleanup, retargeting in motion builder, placing into game engine.
We had no gloves to use for the shoot so we worked with what we had available.
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